Are you nearing the completion of your education, and are you looking for an intern position? Look no further! Vanguard games offers you the opportunity to work on amazing unannounced projects together with a team of experienced professionals. Our office is situated in the heart of Amsterdam at a walking distance from Central Station.
About Vanguard Games
Vanguard Games is a leading European game studio developing games for high-end smartphones and tablets as well as digital downloads for next-generation consoles. Vanguard Games’ mission is to create triple A games with top of the line production values for the new generation of online game consumers.
Some of our previous titles are Halo: Spartan Assault, Halo: Spartan Strike, Gattling Gears and Base Busters and we collaborate with companies like Microsoft, 343 Industries, EA and Nexon.
In our studio in the heart of Amsterdam, an international team of game designers, programmers and artists is dedicated to developing these great games for a new generation of online gaming devices.
About our internships
As an intern at Vanguard Games you are a part of the game development team and you will work alongside the other artists, programmers, designers, producers, QA-ers on our games.
Our teams are multidisciplinary so you will collaborate with all the other disciplines on game features.
For a programming internship it is important to have a solid foundation and hands-on experience with C++ or Unity. We expect that you have also developed these skills in your spare time and that you can show school and hobby projects that demonstrate your level and expertise. For group projects it is important for us to know what your contribution to the project was. See portfolio tips below.
For an art internship it is important to indicate what type of art internship you are looking for (e.g. 3D modeller, animator, UI designer, concept artist).
A portfolio (ideally a website) that demonstrate your skills is a must. See portfolio tips below.
Game design & QA internships
Indicate what type of game design internship you are looking for, what area of game design interests you the most and show us your work and skill (portfolio, links to projects etc). When you present group projects make sure to indicate what your contribution was.
Experience with creating gameplay prototypes in Unity is a requirement.
See portfolio tips below.
How to apply?
Send us an email with the following in English to email@example.com:
- Your information (name, location).
- What school you attend and what year you are in.
- What kind of internship are looking for (programming, game design, 3D art, animation, etc).
- When do you want your internship to start and end.
- What attracts you in Vanguard Games.
- Your CV.
- Your portfolio (see tips below).
Right now we can only consider:
- Internships that are a part of a college/university education program.
- Candidates with an EU passport.
Below some things that we pay attention to when we review a portfolio. This doesn’t only apply to artists but also to programmers and game designers.
Quality vs. quantity
Only show your best and finished work. Less is usually more.
We’re in a creative industry so we look for creativity in our employees and interns. If you want to add a somewhat unoriginal piece to your portfolio then it make sure that it is executed very well (e.g. fanart, AK47 weapon, crate, space marine, anything-anime).
Variety vs. focus
If your goal in life is to e.g. become an environment artist then make sure that your portfolio shows this. Do not clutter your portfolio with irrelevant work unless the pieces are very good. If you are not really sure yet if you have a focus or if you want one (generalists are always valuable too!) then make sure that your portfolio shows different work.
It is always good to show work with different styles, subjects and methods of execution.
Clear layout & navigation
Your portfolio site is only the medium to present your work. No need for fancy and elaborate animated sites. Your work should speak for itself and the site should not distract or take attention away from it. We are interested in your work so present it in a clear way with as few navigation steps possible.
Indicate what your work is, what it was created for, what tools you have used and the technical properties of your creation (e.g. language, polygons, texture size, bones, framerate etc).
If your work was part of a project that involved multiple people then make sure to indicate what your role in the project was and what you have created. If possible show both your contribution isolated (e.g. image of assets by themselves or pieces of code) and show then as a part of the project (e.g. in-game screens or playable game/prototype).
While the end result is important, the process how you reached this is also relevant.
Make sure to also show sketches, mock-ups, textures, UV maps, blockouts, flow charts, wireframes, code samples, grey-boxed environments, shaders, rigs, tools etc.
The end result of your work is a game or something in it. So if you can show your work also in-game or your code/design in a playable form then this is a big plus.
If you can show relevant work that you have created in your spare time (next to professional or school work) then this is a big plus as this shows motivation and passion.